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Text File  |  2006-05-08  |  2KB  |  129 lines

  1.  
  2. ClassTexture "mtlSunLight"
  3. {
  4.     BlendMode = BLEND_Add;
  5.     Texture   = "Data\Gfx\Sprites\Light2.dds";
  6. }
  7.  
  8. ClassTexture "mtlKennyBubbles"
  9. {
  10.     BlendMode = BLEND_Add;
  11.     Texture   = "Data\Gfx\Fx\bubblesm.tga";
  12. }
  13.  
  14. ClassTexture "mtlStars"
  15. {
  16.     BlendMode = BLEND_Add;
  17.     Texture   = "Data\Gfx\Fx\Stars.tga";
  18. }
  19.  
  20. ClassTexture "mtlDust"
  21. {
  22.     BlendMode = BLEND_Alpha;
  23.     Texture   = "Data\Gfx\smoke2.tga";
  24. }
  25.  
  26. ClassTexture "mtlDamage"
  27. {
  28.     BlendMode = BLEND_Add;
  29.     Texture   = "Data\Gfx\smoke2.tga";
  30. }
  31.  
  32. ClassTexture "mtlCircle"
  33. {
  34.     BlendMode = BLEND_Add;
  35.     Texture   = "Data\Gfx\Fx\circle.tga";
  36. }
  37.  
  38. ClassTexture "mtlFlash"
  39. {
  40.     BlendMode = BLEND_Add;
  41.     Texture   = "Data\Gfx\Fx\flash2.tga";
  42. }
  43.  
  44. ClassTexture "mtlExplosion"
  45. {
  46.     BlendMode = BLEND_Add;
  47.     Texture   = "Data\Gfx\Fx\explosion.tga";
  48. }
  49.  
  50. ClassMultilayer "mtlCheckPointHand"
  51. {
  52.     Stages[1] = 
  53.     {
  54.         {
  55.             BlendMode = BLEND_Add;
  56.             Texture   = "Data\Gfx\Sprites\CheckPoint\Hand.dds";
  57.             RgbFactor = RGBFAC_Procedural;
  58.             RgbFactorProc = 
  59.             {
  60.                 Color1 = (1 ; 1 ; 1 ; 1);
  61.                 Color2 = (0 ; 0 ; 0 ; 1);
  62.                 Func   = RGBFUNC_Wave;
  63.                 fPhase = 0;
  64.                 fFreq  = 1;
  65.             }
  66.         }
  67.     }
  68. }
  69.  
  70. ClassMultilayer "mtlCaustics"
  71. {
  72.     Stages[2] = 
  73.     {
  74.         {
  75.             BlendMode = BLEND_Modulate2x;
  76.             Texture   = "Data\Gfx\Fx\q3pool.jpg";
  77.  
  78.             Transforms[2] =
  79.             {
  80.                 {
  81.                     Type = TRANS_ScrollX;
  82.                     Func = TFUNC_Wave;
  83.                     Params = ( 0.5 ; 0.05 ; 0 );
  84.                 },
  85.                 {
  86.                     Type = TRANS_ScrollY;
  87.                     Func = TFUNC_Wave;
  88.                     Params = ( 0.5 ; 0.01 ; 0.5 );
  89.                 }
  90.             }          
  91.         },
  92.         {
  93.             BlendMode = BLEND_Modulate2x;
  94.             Texture   = "Data\Gfx\Fx\q3pool.jpg";
  95.  
  96.             Transforms[2] =
  97.             {
  98.                 {
  99.                     Type = TRANS_ScrollX;
  100.                     Func = TFUNC_Wave;
  101.                     Params = ( 0.5 ; -0.05 ; 0.2 );
  102.                 },
  103.                 {
  104.                     Type = TRANS_ScrollY;
  105.                     Func = TFUNC_Wave;
  106.                     Params = ( 0.5 ; -0.01 ; 0.7 );
  107.                 }
  108.             }          
  109.         }
  110.     }
  111. }
  112.  
  113. ClassTexture "mtlSkateGlow"
  114. {
  115.     BlendMode = BLEND_Add;
  116.     Texture   = "Data\Gfx\Fx\Skate_Lighting.dds";
  117. }
  118.  
  119. ClassTexture  "mtlKennyCrosshair"
  120. {
  121.     BlendMode = BLEND_Add;
  122.     Texture   = "Data\Gfx\crosshair.tga";
  123. }
  124.  
  125. ClassTexture "mtlFlowerDeath"
  126. {
  127.     BlendMode = BLEND_Add;
  128.     Texture   = "Data\Gfx\Fx\angler_light.tga";
  129. }